Na stronie używamy cookies. Korzystanie z witryny oznacza zgodę na ich wykorzystywanie. Szczegóły znajdziesz w Polityce Prywatności.
Polecamy: Directx 11, Skype, Ares, Nero,

Sacred 2: Fallen Angel Patch US

Kategoria: Patche
Producent: Ascaron Software
Licencja: Freeware Licencja
Data dodania: 20 luty 2009, 14:50
Rozmiar: 722 MB
System operacyjny: Windows XP, Vista
Liczba pobrań: 383


Jest to oprogramowanie udostępniane bezpłatnie. Programy objęte tą licencją mogą być wykorzystywane nieodpłatnie. Zabronione jest natomiast czerpanie korzyści majątkowych przez osoby trzecie z dystrybucji takiego oprogramowania. Czasem licencja freeware zawiera ograniczenia (np. oprogramowanie jest darmowe wyłączine do użytku domowego).

Opis dodatku - Sacred 2: Fallen Angel Patch US

Patch przeznaczona do amerykańskiej edycji gry Sacred 2: Fallen Angel.Jest to zbiorcza aktualizacja i zawiera wszystkie poprzednie uaktualnienie.

Dodano min.: nowe teren z 24 sekcjami naziemnymi i 6 dodatkowymi podziemnymi, nowe tekstury i obiekty, pozwalające tworzyć śnieżny krajobraz.
Pełna lista zmian w języku angielskim:

New Content:

* New area with 24 aboveground sectors and about 6 additional underground


* New textures and objects to create a snowy landscape

* Additional sounds for the snowy landscape

* 20 new creatures

* New NPCs

* New full quest chain

* Additional armor set for each character

* New armor items and weapons

Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks.


* It was not possible to load an old save after patching, if the

character in the old save had an item in their hand (held by the mouse

pointer) at the time the save occurred.

* Characters over lvl 61 were unable to create game channels (only able

to join them).

* Sometimes after rebirth at a resurrection monolith, the character

started at an incorrect position on the map leading to a dead end.

* The fourth Guardian of the Big Machine could sometimes be killed while

it still idled. This skipped the end boss fight.

* Crystal Monster: The lightbeam adjustment didn’t rotate which led to

confusion about why the hero was stunned.

* When tabbing out of the game then going back, the position of the

mounted hero had changed.

* Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "

Ricochet": Rebounding projectiles did not cause further damage after

the first rebound.

* Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The

increase in attack value was not shown on the tooltip.

* Temple Guardian’s “Dedicated Blow”: The damage conversion for

'prone to ice' for fire elementals converted damage into poison.

* High Elf’s “Blazing Tempest” dealt too much damage.

* High Elf’s “Fire Demon” with just achieved mod "Enliven": The

increased damage was only visible after changing the CA slots. New

damage is now instantly shown.

* High Elf’s “Glacial Thorns” dealt too much damage and caused

massive frame rate fall off when used on bosses.

* The “Fire Demon” and “Moribund Animus” buffs restarted

automatically. Now you need to reactivate them again manually.

* Inquisitor‘s “Ruthless Mutilation” didn’t work properly with

ranged weapons.

* Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament"

resistance values were too high.

* Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional

fireball was added but damage didn’t decrease.

* At the end of a combat-art move the Dryad erroneously shot another

round of shuriken/knifes.

* Dryad’s Hireling “Moribund Animus” no longer lies down every few


* It was possible to forge high-level items into low-level weapons and

armor. This could lead to overpowered items. Now the highest level of

the forged items will be the new level of the item.

* Slot boni on forged items didn’t work properly. Now silver slots give

7 % bonus and gold slots give 15 % bonus.

* Item bonus "+x to all CA’s" didn’t work correctly.

* Monster attacks had a motionblur-effect that lasted too long.

* The audio option “Character Effects on Center” had no effect on

playback in 5.1 surround sound.

* Several sound issues fixed for boss music, deathsplatter-effect and

unique items.

* Missing sound profiles added for T-mutant Human and High Elves as well

as for new mini-bosses.

* All sounds were initiated with a short snapping sound.

* Singleplayer CoOp: When you started an SP game and opened the game as

MP, the server started without a name. Now the name is

CharacternameXXXX where XXXX stands for a random 4 digit number.

* Rivers had dust clouds instead of water splashes.

* Inventory picture for “Celdrahil's Gloves” was missing.


Dodaj komentarz:

Wasze komentarze do dodatku: Sacred 2: Fallen Angel Patch US